NEWS - GENRF2 – Cars - ClassicsRF2 – Cars Modding Teams

F1 LEGENDS RACING 1967

ENG: DESCRIPTION
A free downloadable add-on car pack for rFactor 2 game (by ISI / Studio 397), based on historic Formula One Grand Prix cars.

F1 LEGENDS RACING 2.0 (aka F1LR 2.0) for rFactor 2 is a conversion of a mod made by BorekS and deep-strike from scratch, originally released for GT Legends and GTR 2, later released for rFactor 1 and for Automobilista aswell.

F1 LEGENDS RACING cars are based on specifications found in historic Grand Prix cars and are visually and physically similar to F1 1967 season.

F1 LEGENDS RACING cars are not a 100% copy of the real F1 1967 cars, therefore they are using imaginary vehicle team and driver names. However, the car types / manufacturers are easy recognisable what for physics is used, also every F1LR car manufacturer slot is trying to keep the ground of real 1967 F1 race team colors. For more see below.

F1 LEGENDS RACING 2.0 car list:
* F1 1967 Beagle T1G, engine: Beagle V12 48 valves. This car is based on real F1 1967 Eagle Weslake T1G.
* F1 1967 Britus 43, engine: GBR H-16 64 valves. This car is based on real F1 1967 Lotus 43.
* F1 1967 Britus 49, engine: Britus V8 32 valves. This car is based on real F1 1967 Lotus 49.
* F1 1967 GBR P83, engine: GBR H-16 64 valves. This car is based on real F1 1967 BRM P83.
* F1 1967 Grabham BT20, engine: Grabham V8 16 valves. This car is based on real F1 1967 Brabham BT20.
* F1 1967 Grabham BT24, engine: Grabham V8 16 valves. This car is based on real F1 1967 Brabham BT24.
* F1 1967 Hooper T81, engine: Hooper V12 36 valves. This car is based on real F1 1967 Cooper T81.
* F1 1967 Scarrini 312, engine: Scarrini V12 48 valves. This car is based on real F1 1967 Ferrari 312.
* F1 1967 Yonda RA273, engine: Yonda V12 48 valves. This car is based on real F1 1967 Honda RA273.
* F1 1967 Yonda RA300, engine: Yonda V12 48 valves. This car is based on real F1 1967 Honda RA300.

CREDITS

ORIGINAL F1 LEGENDS RACING 2.0 CONTENT
2D/3D stuff: BorekS (tibor.stilz@gmail.com)
Car physics: deep-strike
Sounds: wolferl / adapted for the cars by deep-strike

RFACTOR 2 CONVERSION
2D/3D stuff conversion and tweaking: Postipate, philrob, BorekS
Car physics: Postipate
Sounds: wolferl / adapted for the cars by deep-strike
Testing and packaging: Mauro
Special thanks to [ODS]Arnaud for dial gauge and driver helmet bug-fixing and to philmcqueen for hq ingame screenshots

Good luck and Enjoy!

Via
F1 LEGENDS 1967 STUDIO-397 FORUM
Source
F1 LEGENDS 1967 STEAMWORK SHOP
Bouton retour en haut de la page
Fermer
Fermer